Nicholas Bernhardt Zeman – Game Development with Unity
Create Exciting, Professional Level Games with Unity3D
Do you want to develop games like the pros? Then you need to use the tools the professionals use.
What could you do with a tool that allows you to develop a single 3D game and export it to iOS, Android, the Web, PC, Mac, Facebook and multiple other environments? Could you develop the next viral sensation– the game that everyone just has to play!
With knowledge of the Unity3D game engine, and your creativity anything is possible.
In this course you’ll learn from the best– Nicholas is not only a professor, but a game developer who worked on some of Electronic Arts’ biggest sports games titles. You’ll go step by step through the Unity environment, learning each tool You’ll learn how to integrate outside assets, sound, animation, game physics and much more. You’ll be able to play the games you create immediately right in the web browser.
Stop talking about the games you want to create and creating them with Nicholas Bernhardt Zeman’s comprehensive course, Game Programming with Unity.
Episodes
- Introduction to Unity3D (0:58)
- Basic Concepts of 3D IDE (4:02)
- The Interface (11:55)
- Creating Scenes (3:56)
- Creating Game Objects (6:41)
- Menus and Views (4:59)
- Running the Game (4:43)
- Lab: Intro to Unity Project Setup and Creating Some Game Objects (0:47)
- Lab Demo (0:54)
- Introduction to Asset Management (1:06)
- Managing Assets (5:07)
- Importing Assets (21:37)
- Updating Assets (2:36)
- Converting Assets Into Game Objects (5:52)
- Prefabs (9:27)
- Lab: The Process of Importing a 3d Rig with Animations into the Game (0:55)
- Lab Demo (1:32)
- Introduction to Basics of Scripting in C# for Unity (1:15)
- Using the Script as a Component (21:11)
- Unity variable types and attributes (18:27)
- Console (17:21)
- Lab: How to Move an Object (0:47)
- Lab Demo (1:55)
- Introduction (1:19)
- The Input Manager (11:19)
- Axes (8:28)
- Buttons (16:36)
- Scripting an Input (25:40)
- Lab: Create an Input and Script it in the Game (0:51)
- Lab Demo (7:01)
- Introduction (1:24)
- Basics of PhysX (6:07)
- Passive Physics (8:30)
- Active Physics (14:41)
- Collision Layering (5:52)
- Adding Forces with Scripting (14:07)
- OnTriggerEnter, Stay, Leave (14:27)
- OnCollisionEnter, Stay, Leave (5:54)
- Lab: Create Movement Controls with Physics (0:53)
- Lab Demo (7:01)
- Introduction (0:51)
- Arrays (8:56)
- Lists (8:31)
- Iterating through Objects (16:04)
- Linq (5:38)
- GameObject.Find() and GameObject.FindObjectsofType (10:32)
- Lab: Applying a Local Force (1:11)
- Lab Demo (3:45)
- Introduction to Audio in Unity (1:00)
- Audio Overview (6:01)
- Audio Sources (9:01)
- Scripting Audio Calls (9:34)
- Lab: Triggering Audio through Physics Collisions (0:47)
- Lab Demo (2:23)
- Introduction to Lighting (1:24)
- Dynamic Lighting (14:27)
- Physical Materials (13:18)
- Transparent Materials (2:58)
- Textures and Asset Settings (11:02)
- Lab: Creating a Complex Material Tile Floor (1:15)
- Lab Demo (3:32)
- Putting Rigs into the Game (7:03)
- Introduction to Animation (1:23)
- Animation Controller (4:56)
- Importing Clips into Mecanim (6:14)
- Mecanim Parameters (5:39)
- Transitions (11:01)
- Scripting Animation Triggers in C# (9:45)
- Lab: Setting up Inputs for Character Animations (0:38)
- Lab Demo (4:05)
- Introduction (1:13)
- Build Settings (6:35)
- Quality Settings (9:07)
- Export Options (7:16)
- Debugging and Finalizing Export (2:49)
- Final Lab (1:02)
- Lab Demo (1:52)